Whalescape

Keywords: CG, Narrative Architecture, In-between Space, Landscape
Toolkits: Blender, Premiere
Tutors: Jessica In, Denis Vlieghe
Duration: 2 weeks

Online Exhibition: newpaper.space Narrative:here Journal: here

During this period, people all around the world suffered an unexpected hit from COVID 19. As a result, many people are beginning to rethink the value of their lives, many people have received restrictions on their travel, and I was forced to put my plans to attend a summer school in Melbourne on hold, and am now taking classes and submitting assignments remotely in London. These accidents have given me an insight into whether life itself is just an experience, virtual or real, it’s all about how we look at differently. Could we create a new perspective for a normal object? For example, turning a live creature into a landscape to achieve his or her memory and sculpture as a monument. To answer this question, I did scene design for a whale. The main character is a blue whale named Otto. His body was found on the west coast of Australia in 1897. Over the next 30 years, it has been moved four times and is now carefully housed in the West Australia Museum. I used Blender to sculpt a whale-shaped island, instead of treating it as a site; I treated it as the landscape itself, which could be a whale cemetery or a stretch of sea where Otto once resided. The island world of low shrubs and swaying seaweed is both a scene of whales feeding on nature after death and an expression of the whale’s whiskers and the parasitic barnacles on its body. The scattered whale skulls on the valley floor suggest the eventual return of Otto’s body to the sea and its transformation into a whale’s fall from its original resting place. These factors compose the ecology of the whale’s life and death.

我试图在设计中解答一个问题:如何用象形的方式,把生命(creature)转换为景观(landscape)。

故事的主角是Otto,一只蓝鲸。因为一场搁浅,它的尸体在125年前被发现在澳大利亚西海岸。此后花了3年,它的骨骼才被运送至西澳大利亚博物馆,随着博物馆的迁移,它也三易其家。目前,它被安置在澳大利亚西部最大的博物馆,游客可以在宽敞明亮的大厅看到悬挂在屋顶的蓝鲸骨骼。我常常想,人类的出现是否改变了其他生物的命运?如果不是它被挪到博物馆里,它应该会落入海洋深处,化身鲸落,养育更多的海洋生物。我于是幻想了如此的画面:在遥远的未知之地,Otto脱离了身形的限制,游泳或飞驰到了一个岛屿;那里潜藏着上世纪鲸鱼作为未知海兽侵袭渔船的凶猛传说和宝藏;游弋海草之下,泛着荧光的鱼群追逐围绕着皑皑白骨;Otto最终在海底的深谷遇到它的先辈们,回到了精神的家园。

借由这一段虚拟体验的设计,我将鲸鱼和海洋这两个星球上的庞然大物创造新的联系,这既是蓝鲸Otto的墓地设计,也是一段为未来博物馆的VR体验设计的一个展望。

此次设计场景整体采用Lowpoly风格,通过Blender建模、渲染后,Premiere剪辑影视素材,之后的成果将考虑放置在虚拟现实中呈现。